(un)done

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(un)done is a two-player game about falling in and out of love. Tie yourself to another person to hear their side of the story and get closer together. Untie yourself to disconnect and find out ways people grow apart.

The game consists of two capes with several strings hanging with mementos tied on that relate to a topic of the couple’s romance. The story changes each playthrough depending on which strings the player decides to knot together, creating unique romances and break ups for the stand-in couple. A macrame canopy, continuing the theme of knots, provides a light intimacy yet revealing enough that onlookers can catch part of their story.

(un) done was made by Amanda Tom, Milin Li, and Kara Stone.

We thank our mentors Tanya Short, Rilla Khaled, Pippin Barr, and Joana Berzowska for all their invaluable input and support.

This project was made possible through the  Technoculture, Art and Games Research Center’s Critical Hit: Games Collaboratory and the support of Concordia University and Dawson College and financial contribution of  the Ministère de l’Enseignement supérieur, de la Recherche, de la Science et de la Technologie.     

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