Forthcoming Stone, Kara. “Reparative Game Creation: Disability in Design,” Design Issues. Winter 2023 (39:1). Editors Elizabeth LaPensée and Jim Malazita
Stone, Kara “The Two Sides of Environmental Games: A Review of Alenda Chang’s Playing Nature”. The Journal of Environmental Media. Vol. 2, No. 2.
Stone, Kara. “Self Care as a Game: Psychosocial Disability and Apps that Heal.” Diseases in Digital Games: Theories, Topics, Analyses. Edited by Arno Görgen and Stefan H. Simond. Transcipt + Medical Humanities. https://www.transcript-verlag.de/978-3-8376-5328-1/krankheit-in-digitalen-spielen/?number=978-3-8394-5328-5
Marcotte, Jess and Kara Stone. “Questions on Queer Game Design.” Widerscreen. Vol. 1 No. 2, 2019. http://widerscreen.fi/numerot/2019-1-2/
Stone, Kara. “What Can Play: The Potential of Non-Human Players”. Pivot: A Journal of Interdisciplinary Study and Thought. Vol 7 No 1 (2019): Muddied Waters: Decomposing the Anthropocene. https://pivot.journals.yorku.ca/index.php/pivot/article/view/40291
Stone, Kara. “Time and Reparative Game Design.” Game Studies: The International Journal of Computer Game Research. Vol 18, 3. December 2018. http://gamestudies.org/1803/articles/stone
Stone, Kara. “Ritual of the Moon: Time and Reparative Game Design.” First Person Scholar. January 2018. http://www.firstpersonscholar.com/ritual-of-the-moon/
Driver, Susan, Mel Patenaude, Kara Stone. Engaging Affects, Thinking Feeling: Social, Political and Artistic Practices. Cambridge Publishing. 2016
Stone, Kara. “Sext Adventure,” Guts Canadian Feminist Magazine, Issue 2, Winter 2014/2015 http://gutsmagazine.ca/issue-three/sext-adventure-2
Stone, Kara. “Naturally Crazy: Agency and Affect in One Flew Over The Cuckoo’s Nest and Girl, Interrupted,” Health Tomorrow, Interdisciplinarity and Internationality. Vol 2, No 1 (2014)
Keynotes and Invited Talks:
2022 A MAZE. International Games and Playful Media Festival. “Healing Journeys + The Environment in UnearthU”
2022 Code Coven, UK. “Games as Art.” April 13th.
2022 Playing with Care, Laboring with Care at the Studio for Mediating Play at University of Texas, Dallas. “Reparative Games.” April 11th.
2021 Wilfred Laurier University, “Posthuman Games for Posthuman Players: Non-Human Game Spaces, Assets, and Interfaces”. Roundtable with N. Katherine Hayles, Lynne Hughes, and Sandra Danilovic. November 22nd.
2021 Ecogames Symposium. “Transforming into the Environment: Imagining the Multi-Species Perspective.” Utrecht University, The Netherlands. October 12-13.
2021 Video Game Art Gallery. “Fireside with Kara Stone.” Virtual. August 25. https://www.youtube.com/watch?v=AHBtiR0W76o
2020 Mackenzie Art Gallery. “Let’s Play UnearthU with Kara Stone.” Livestream. Regina, Canada. https://www.youtube.com/watch?v=J1sixYbj8Uk
2019 Game Developers Conference, Indie Soapbox “Mental Illness and Videogames,” San Francisco, USA https://www.gdcvault.com/play/1025698/Indie (at 51:05)
2019 Inter/Access Gallery. Art + Anxiety series. “Reparative Games: Mental Illness and Game Art”. Toronto, Canada
2017 IndieCade, Mental Illness and Videogames, Los Angeles, USA.
2016 Centre Function Keys. “Affective Play.” Hamilton, Canada.
2015 North Carolina State University. The Rolf Buchdahl Symposium on Science, Technology, and Human Values. “The Gamergate Controversy: An Examination of Gender Concerns in Video Game Design, Culture, and Practices”. Raleigh, USA.
2014 TAG Lab, Concordia University, GAMERella . “Boss Up, Daughter”. Keynote
2022 Digital Games Research Association. Panel “Research Creation in Games”. Warsaw, Poland.
2021 International Conference on Games and Narratives. “Healing Journeys: UnearthU.” University of Waterloo. Virtual. June 2021.
2021 Game Developers Conference. “A Healing Journey: Designing UnearthU.” Virtual.
2021 Society for Cinema and Media Studies (SCMS), “Queer Ecology in Games and Art”. Virtual.
2019 Society for Literature, Science, and the Arts (SLSA), “Repairing Games: Duration and Debility.” University of California, Irvine
2018 Queerness and Games Conference, “Natural: Exploring Queerness, Psychosocial Disability, and Environmentalism Through Game Design.” Concordia University, Montréal, Canada.
2018 Canadian Game Studies Association Annual Conference at Congress of the Humanities and Social Sciences. “Reparative Game Design: Queer Time, Crip Time, Deep Time, Quantum Time” The University of Regina.
2017 Queerness and Games Conference. “Ritual of the Moon: Queer Time and Game Design” University of Southern California. Los Angeles, USA. 2017 https://www.youtube.com/watch?v=_G6p8dAscTk
2017 Canadian Game Studies Association Annual Conference at Congress of the Humanities and Social Sciences, “What Can Play? Post-Humanism and Videogames.” Ryerson University, Toronto, Canada.
2017 Muddied Waters: Decomposing the Anthropocene, “What Can Play? Post- Humanism and Videogames.” York University, Toronto, Canada.
2016 Refiguring Feminism in Games, “What Can Play? Post-Humanism and Videogames” Concordia University, Montreal., Canada.
2015 Queerness and Games Conference, “Writing and Selling Queer Bots: Sext Adventure Design Post Mortem” University of California Berkeley, USA.
2016 The World in 2050: Creating/Imagining Just Climate Futures, “Live Among Ghosts: Recycling Feminist Materials,” Online Conference hosted by University of California at Santa Barbara, USA.
2015 History of Gender in Games Conference, “Fuck Games: Sex/uality and Game Design,” Montreal, Canada. https://www.youtube.com/watch?v=8-jcBD1HT4c
2015 AlterConf. “Feelings and Videogames,” Toronto, Canada. https://www.youtube.com/watch?v=FBxQdOwKrjQ
2014 The Playsthetics of Experimental Digital Games. “empyre soft_skinned_space.”
2014 Interface 2014: Transmediating Culture, “Sext Adventure: Mediating Intimacy.” Carleton University, Ottawa, Canada.
2014 Transgressing Media: The Critical Themes in Media Studies,. “Hand to Heart” The New School, New York City, USA.
2013 (Re)Activating Objects. “Naturally Crazy: Agency and Affect in One Flew Over the Cuckoo’s Nest and Girl, Interrupted.” Western University, London, Canada.
2014 Boston Festival of Indie Games, “Affective Games: Mental Illness and Videogames.” Boston, USA.
2013 Pop Culture Association PCA/ACA, “Naturally Crazy: Agency and Affect in One Flew Over the Cuckoo’s Nest and Girl, Interrupted” Washington D.C, USA.
Twine workshop with Kaitlin Tremblay at E-Poetry, Performance, Play conference. York University April 16th 2014
Scratch Workshop at UrbanArts. 8-12 year olds. With Dames Making Games. 2014
Twine workshop for TIFF Reel Comfort at Mt. Sinai Hospital, Toronto General Hospital, and St. Michael’s Hospital. July 2014
Full Motion Videogames using iV engine workshop with TIFF youth camp. July 23rd 2014
Scratch Workshop at Riverdale Immigrant Women’s Centre with Dames Making Games. August 15th 2014
Play Your Story at Rexdale Community Health Centre. August 2014.
Crafting Videogames workshop at A Handmade Assembly. Sackville New Brunswick, October 23-25th 2014
Twine workshop with TIFF Reel Comfort at Gilda’s Club. Toronto, October 29th 2014
TechnoCraft workshop at Intersections Conference, Thresholds, Toronto, March 13th 2015
Twine workshop at McMaster University, March 25th 2015 Hamilton
Indie Game Maker Workshop at HUB Ottawa, hosted by RedBrick Rooster Creative Strategy and Media. March 27th 2015
SELF CARE HOUR, at Different Games, April 2-3rd 2015 New York City
TechnoCraft Workshop, Maker Fest, Toronto. August 2 2015
Interactive Text Games using Twine Workshop at Pixelles, Montreal, November 2nd 2015